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Home»Reviews»Kane & Lynch 2: Dog Days Review
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Kane & Lynch 2: Dog Days Review

6 March 20114 Mins Read
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Kane & Lynch 2: Dog Days has just made its way out onto the market and found its way to a small fan base. There were many controversial aspects to the last game and much of the gaming world was surprised to see it out so quickly after the drama of the first game’s release. In Dog Days, they have played up the hand held video game view point and accentuated the things that the fan base knew and loved. However, most people who played the first game want reassurance that the ghastly plot holes and less than perfect co-op online gaming system of the original had not been repeated. Happily, the game developers have mostly fixed these irritations and have moved the game forward.

Kane and Lynch 2: Dog Days is not a stop-and-go game. It is fast paced and very streamlined. The creators have eliminated heists from the plot line and there are no longer very many undercover or stealth operations that you are to complete. For almost all of the game, you are shooting at people and objects while moving forward to the next part. It’s ongoing. Compared to the last game, this is a great improvement. It’s brilliant to see the plot line progressing steadily with no down time in between plot holes.

But, with the upgrades you can still clearly see where they are lacking in their programming. The shooting controls and things of that nature are still as bad in Dog Days as they were in the last game. Taking cover is about as easy as taming a rattlesnake. They have made the guns in the game much more realistic and, therefore, less accurate and of a lower quality. At the beginning of the game, you’ll find that the guns are extremely inaccurate and the characters have a hard time aiming them due to “realistic” breathing movements. These faulty guns are not good for you, the player, because you have the ability to take far less damage than your opponents can. While this isn’t really fair, it makes it much more challenging.

The first game had a terrible plot that had multiple holes throughout its progression but Dog Days seems to have a semi-decent story line that has minimal plot holes to confuse you half way through. Dog Days in one of those games that truly can make you flinch and not just because something surprises you or is thrown at your face with remarkable speed. Scaring someone through a surprise method is very easy but Dog Days does not take the easy way out. Dog Days truly gets to you and it makes you think in a way that not many video games can say they have made people think in. At one point the game, a character begins to cry as their figurative world falls down around them. It’s amazing that the programmers took that much time to put the emotional trauma as well as the physical trauma into the game.

There is a multiplayer function in the game that can really enhance it if you have the right person next to you. They really don’t rely on the plot line to carry the game so much as they rely on the death and shooting aspects. It’s a great addition, the multiplayer online function, but it’s definitely not exactly what the game really needs at this point. Overall, it’s a great game that just needs a little more tweaking to be perfect for the gaming industry.

Thanks for sending over the article. I have just read through it. Unfortunately I had to spend a large amount of time correcting parts of it and therefore I regret that I’m unable to use any further article reviews.

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