Treyarch Caps Its Epic Call of Duty®: Black Ops II Season Pass Offering with Two All-New Multiplayer Maps, Two Re-Imagined Fan-Favourite Maps and the Groundbreaking “Origins” Zombies Experience
London, UK – 9th August, 2013 – The epic climax of Activision and Treyarch’s Call of Duty®: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Coming to PS3 shortly after the XBOX release. Available first on the Xbox Live online entertainment network from Microsoft on 27th August, the game’s fourth and final DLC Pack delivers four thrilling, diverse multiplayer maps and the all-new wildly creative Zombies experience – “Origins”.
With Apocalypse, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard (Nasdaq: ATVI) and its award-winning studio Treyarch have partnered with award-winning Warner Bros. Records rock band, Avenged Sevenfold, who contribute the song, “Shepherd of Fire” from their upcoming album, “Hail to the King,” to the Zombies experience, which will be featured in the intro cinematic video for “Origins”. Along with Avenged Sevenfold, famed comics illustrator and painter, Alex Ross, has also lent his talent to “Origins”, providing original art that features the original Zombies heroes. One of the most esteemed comic book artists of all time, Ross is most famous for his work with DC and Marvel Comics and has won many notable awards for his artistic design.
“Apocalypse is Treyarch’s grand finale to Call of Duty: Black Ops II”, said Treyarch Studio Head, Mark Lamia. “It is the perfect culmination of our efforts and fan feedback, with two all-new multiplayer maps for players to experience for the first time and two fully reimagined fan-favourite multiplayer maps from past games – and Origins, our most epic Zombies experience to date. Apocalypse is a DLC pack that our fans will never forget.”
Call of Duty: Black Ops II Apocalypse delivers four diverse multiplayer maps:
· Pod: A failed utopian community from the 70’s has left stacks of dilapidated residential pods nestled into an abandoned cliff side in Taiwan. Its residents long gone, the modernist compound now hosts frenetic combat as players must run atop the pods, as well as navigate their multi-tiered interiors for a strategic edge.
· Frost: Fresh snow meets explosive gunpowder in this snow-capped European city, where the bridge over a frozen canal separates it into two sides, requiring players to employ multi-level traversal strategies to outsmart and ultimately outshoot their enemies.
· Takeoff: Fans of “Stadium” from the original Call of Duty®: Black Ops First Strike DLC will find themselves at home on “Takeoff.” Marooned in the middle of the Pacific Ocean, this remote launch site is all about close-quarters combat, combining tight corners with open spaces for intense encounters.
· Dig: An adaptation of the fan-favourite “Courtyard” from Call of Duty®: World at War, where two archaeological dig sites in Afghanistan become the perfect playground for combatants eager for hectic, unceasing confrontations. Treyarch, has retained the spirit of “Courtyard” with two major chokepoints, a wide open layout and raised platforms, but has provided fans with a fresh take on the multitude of paths.
In addition to the four maps, Apocalypse also reveals Origins, the most horrifying and imaginative Zombies experience to date. Players will be deployed to Dieselpunk-stylised World War I-era France where they will encounter the return of the four original heroes from the very first Zombies map, Tank, Nikolai, Takeo, and Rictofen, as well as hordes of zombies that have overrun trenches and fields, as well as the ruins of a mysterious and ancient location.
Unleashed after the Germans unearthed the mysterious “Element 115,” this next chapter in the Zombies legacy will explore the saga’s origins as players reunite with an unlikely band of soldiers that come together to defeat the greatest evil the world has ever seen, using a period-specific arsenal that includes Wonder Weapons that harness supernatural powers, a diesel-drone and Mark IV tank, as well a new perk machine and power-ups – and that’s just the start. Players will need all the help they can get to succeed in defeating the undead, as well as evading an unprecedented 1,000-foot tall robot abomination. In this stylised undead adventure, they’ll need every advantage if they have any hope of surviving one of Treyarch’s deepest Zombies experiences to date.